Low Poly Model: 4940 Tris (was 4996, but I found extra faces while UVing)
UVs of the low poly model: There is some empty space for a few environmental objects that will be used in the final renders.
Normal / Transfer Map:
Ambient Occlusion Map: For some reason, Maya gave me TERRIBLE ao maps. Lots of holes and incorrect projections that I had to fix in PS.
Renders with Ambient Occlusion on the model: