7.19.2011

GAD301: Alien Abduction Facility Level - Corral Hallway Models and UVs

Overview

This area of the level is where humans and other animals are contained while awaiting experimentation by the aliens.

The upper hallway has a row of containment pods which hold and sanitize the specimens.  Once the process is complete, the specimen is lowered within the pod to the lower hallway.

In the lower hallway, the specimen is hold in stasis until needed.  This hallway leads to the Physical Experimentation room and the Destruction Room.


3D Models

Upper Level Corral Hallway Wall Unit (16' x 13.5 ')

This render shows 4 models: The wall unit, the sanitation pod, and the left and the right sets of pipes (which will have different textures)


4 models: wall unit, sanitation pod, 2 sets of floor pipes


UVs for the sanitation wall unit (2048x2048)


UVs for the sets of pipes (1024x1024)


Upper Level Containment / Sanitation Pod

sanitation pod

UVs for sanitation pod (2048x2048)



Lower Level Holding Hallway Wall Unit (16' x 13.5')

This render shows 8 models: the wall unit, the stasis pod, the 4 sets of pipes (same models as upper level), a large straight pipe, and a clamp for large pipes.

6 models: wall unit, stasis pod, straight pipe, pipe brace, 2 sets of pipes (same as above)


UVs for stasis wall unit (2048x2048)

 UVs for straight pipe (1024x1024)

UVs for pipe brace (1024x1024)




Lower Level Holding Pod



UVs for stasis pod (20248x2048)



Combined assets showing half the hallway as it would be in the level






Upper Level - View from average human height




Lower Level - View from average human height

7.17.2011

CONCEPT ART - Secret Alien Abduction Facilty

Background and Environment Design
Summer 2011

Basic Floor Plans for level



Upper Level of Facilty


 click image to enlarge



Lower Level of Facility


click image to enlarge

7.10.2011

SCULPTURE - Ghorimir Character Design

I've been playing around with character ideas from the Forgotten Realms universe.  This character idea came from wondering why, with all the crazy creatures in the Forgotten Realms, there are no giant dwarfs.  So I decided to make one.


 click image to enlarge

Ghorimir Yinyiamor
Clay and Wood
Height 9" by Width 6.5"
About 5 days of work


Ghorimir was born of the dwarven priestess,  Gladia of House Yinyiamor, during the rein of Mithral Hall’s founding king, Gandalug Battlehammer.  Gladia was deeply saddened by the lost of both parents and brother during a great war against the drow dark elves.  The war left Mithral Hall and her heart in ruins.  Like many of the other dwarf remnants, she left her home in Garumn’s Gorge, the place of Mithral Hall, and set out on her own.

Many years later, Gladia sought out a small band of Battlehammer’s kin living in the icy mountains of Iceland Dale.  It was apparent that she was with child and soon after arriving, she gave birth to Ghormimor, the largest baby dwarf any has ever seen.  The birth was too much for Gladia and she passed away just moments after birth.





 
Photoshop concept sketch - click it to enlarge
will finish this concept art later


Though the name and nature of Ghormimor’s father died with Gladia, rumors grew as quickly as Glorimor that Gladia had fallen in love with, or perhaps she was raped by, a giant.  For Ghorimor grow to be so large a dwarf that is was obvious he would be at least twice as large as the average dwarf.  By the age of 17, Ghorimor stood at 6 feet tall, fully 2 feet taller than any Battlehammer, and twice as wide.




blocking out the anatomy


Angered and guilt-ridden over the death of his mother, when Ghorimir became of age, he left the the Battlehammer clan for the open road in search of answers to his questions.  Who is his father?  What happened to his mother during those many years in the wilderness?  Why did she return to the dwarves to get birth instead of remaining with his father?



Back side and detail - click images to enlarge


Like all dwarfs, Ghorimir is extremely strong and skilled with heavy melee weapons.  If he is indeed half giant, then that would explain his strength of 20 dwarfs.  In addition, as giants are well know for the accuracy in throwing rocks, Ghorimir has proven his ability to throw an axe many years to hit small moving targets.  He prefers the great, two-handed battle axe Amathin, forged by king Gandalug, which he is able to wield with one hand.


back detail showing Amathin - click image to enlarge


Amathin was forged by king Gandalug during his first 100 years of rule.  It is one of 6 great axes created by the master weapons smith, and the only one known to still be in existence.  Amathin is solid mithril, the hardest of the known metals and the easiest to enchant, and, like all of its kin, Amathin is a sentient weapon.  Runes carved along each edge of the four blades glow red and offer powerful abilities to whomever the axe allows to be its possessor. 

 


front view detail - click image to enlarge


Ghorimir has increased balance, agility and stamina so long as the axe is in his grasp.  If Ghorimir throws Amathin towards a target, the axe becomes a flaming blade that easily burns through its target.  As with all good dwarven weapons forged by kings, Amathin returns to Ghorimir’s hand when its name is called.





front face detail - click image to enlarge

6.15.2011

LIFE DRAWING - Woman Reclining

20 minute gesture drawings
Graphite on paper
18" x 24"





 
click images to enlarge

LIFE DRAWING - Man Standing

10 minute gesture drawing
Graphite on paper
18" x 24"


click image to enlarge

LIFE DRAWING - Woman Sitting

5 minute gesture drawing
Graphite on paper
18" x 24 "


click image to enlarge

5.24.2011

CONCEPT ART - Alien City Hive

This project took about 45 minutes.  I selected a city image with an overcast, gloomy feel.



Final Image:  Adjusted the levels of the sky and clouds to help the read.

click to enlarge


Step 4:  Added additional clouds in the center to draw viewers eyes towards center tower.

click to enlarge


Step 3:  Added details and textures.

click to enlarge



Step 2:  Base sketch.  First, I drew the dark under colors and then worked up to the lightest colors, adding more details to areas.

click to enlarge

Step 1:  The original photo image.

click to enlarge

CONCEPT ART - Marsh Power Plants

I snapped this picture while driving across the back marshes along the Gulf Coast of Mississippi.  The buildings in the distance made me think of huge energy structures.


Original Image:




Concept Art in Photoshop:
1.5 hours

click to enlarge

5.10.2011

CONCEPT ART - UPDATE - Work In Progress for Waste Transport Vessel

Some finished views of the Nuclear Waste Disposal container.  The actual waste core would lock into one of the two holding bays.


click image to enlarge

3.30.2011

CONCEPT ART - Work In Progress for Waste Transport Vessel

This is where I'm at on redesigning the automated space vessel to transport the waste container cores.  I plan to paint 7 views: front and back sides, front and back ends, top and bottom, and a perspective.

This is a front side showing the 2 bays for the cores to fit into.


click to enlarge

3.29.2011

CONCEPT ART - Automated Waste Disposal Core

I'm working on expanding my initial design idea of a waste storage and disposal system that is sent into space.  Below is my Sci-Fi concept design of an inner core container for storing high level radioactive and bio-hazardous waste for long periods of time.

This container would be nested inside a transporting vessel that would carry 2 cores into orbit around the sun or into deep space.  I'll redesign the transport vessel next.  See old design here.

All work done in Photoshop.


Click to enlarge

3.20.2011

Gears of War 3 - C.O.G. Silverback - Day 5.5 - Finished Model

11" x 17" Presentation Panels:




A few renders:



Gears of War 3 C.O.G. Silverback - Day 5

This model is nearly complete, but I still have some diffuse and specular work to do on the lower parts of the body and on the weapons.


Breakdown of the work flow by days:

Day 1:  Proxy model and started low poly model
Day 2: Finished low poly model and started high poly model
Day 3: Completed high ploy model and started transfer of normal maps
Day 4: Completed normal maps and ambient occlusion, much of which had to be done by hand
Day 5: Today - details to the normal maps  and occlusion, added diffuse and specular maps


3.18.2011

C.O.G. Silverback - Low Poly Model Day 3



Low Poly model with Ambient Occlusion renders:



Renders with AO, some normal mapping and base diffuse color: