2.27.2011

GAD360 - Unitized Texturing Project

I quickly designed a Space Bio-Hazard Cargo Container for this texture project.  The basic shape of the model is 488 tris.

Maps include: diffuse, normal, specular, and height.  Most of the texture on the diffuse map and all of the texture for the normal map were done in Photoshop by hand.  I used only a couple photo references as texture bases.


Action Shot:


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Wireframe:

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Basic Diffuse Map:

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Renders (click to enlarge):