11.07.2011

Level Design in UDK: Work in Progress 4 - Level Streaming, Post Process Volumes, Controlled Ambient Sounds

This video shows the nearly complete Utility 1 area of my level.  At the end, the next area is loaded while the player rides up the elevator.  Once exiting the elevator, the entire level shown in this video is removed from memory.


Major additions since last video:

- controlled respawn points if player is killed
- real time cave in ladder well
- sky dome with lightening and lens flare
- ambient sounds with ambient sound volume areas
- changes in post processing effects
- level areas stream in and out based on where the player is located