9.12.2011

3D Game Models: Alien Abduction Facility in UDK

Click image to go the page.

9.04.2011

3 Hour Modeling Project: Plasma Shotgun

While taking a break from school related modeling projects, I got to thinking about how to model and texture faster.  I flipped through an old sketch book of mine and came across a few pages of weapon concept thumbnails.

I picked one, set my time limit to 3 hours, and got to work.  There's a lot of room for improvement and detail, but this is what I accomplished in 3 hours : detailed the concept a little, modeled, and textured.




I found it a helpful exercise to force me to be more economical in my modeling and texture processes.

Diffuse Map - the longest part of the entire process.


 Details in the normals were quickly painted in PSD
instead of built in a 3D package.

The results of a 3-hour limit.  Knowing that it's possible to complete this much in a few hours (albeit the model is not very complicated), I think I can greatly improve the results if I spent 1-2 full days on a small project like this.