While taking a break from school related modeling projects, I got to thinking about how to model and texture faster. I flipped through an old sketch book of mine and came across a few pages of weapon concept thumbnails.
I picked one, set my time limit to 3 hours, and got to work. There's a lot of room for improvement and detail, but this is what I accomplished in 3 hours : detailed the concept a little, modeled, and textured.
I found it a helpful exercise to force me to be more economical in my modeling and texture processes.
The results of a 3-hour limit. Knowing that it's possible to complete this much in a few hours (albeit the model is not very complicated), I think I can greatly improve the results if I spent 1-2 full days on a small project like this.
I picked one, set my time limit to 3 hours, and got to work. There's a lot of room for improvement and detail, but this is what I accomplished in 3 hours : detailed the concept a little, modeled, and textured.
I found it a helpful exercise to force me to be more economical in my modeling and texture processes.
Diffuse Map - the longest part of the entire process.
Details in the normals were quickly painted in PSD
instead of built in a 3D package.
The results of a 3-hour limit. Knowing that it's possible to complete this much in a few hours (albeit the model is not very complicated), I think I can greatly improve the results if I spent 1-2 full days on a small project like this.
I have a few stats for it:
ReplyDelete-Semi automatic
-Magazine size: 20 plasma shells
-Maximum reserve ammunition: 200 plasma shells (10 magazines)
-Pellet count: 12 Plasma pellets per shot
-Damage per pellet: 4
-Damage per hit: 4 to 48 (depending on distance from target) on contact, plus 2 seconds of plasma-induced after-burn for 3 seconds afterwards.