9.04.2011

3 Hour Modeling Project: Plasma Shotgun

While taking a break from school related modeling projects, I got to thinking about how to model and texture faster.  I flipped through an old sketch book of mine and came across a few pages of weapon concept thumbnails.

I picked one, set my time limit to 3 hours, and got to work.  There's a lot of room for improvement and detail, but this is what I accomplished in 3 hours : detailed the concept a little, modeled, and textured.




I found it a helpful exercise to force me to be more economical in my modeling and texture processes.

Diffuse Map - the longest part of the entire process.


 Details in the normals were quickly painted in PSD
instead of built in a 3D package.

The results of a 3-hour limit.  Knowing that it's possible to complete this much in a few hours (albeit the model is not very complicated), I think I can greatly improve the results if I spent 1-2 full days on a small project like this.




1 comment:

  1. I have a few stats for it:
    -Semi automatic
    -Magazine size: 20 plasma shells
    -Maximum reserve ammunition: 200 plasma shells (10 magazines)
    -Pellet count: 12 Plasma pellets per shot
    -Damage per pellet: 4
    -Damage per hit: 4 to 48 (depending on distance from target) on contact, plus 2 seconds of plasma-induced after-burn for 3 seconds afterwards.

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