3D Game Models: Alien Abduction Facility in UDK

Alien Abduction Facility


I created 78 models for this level, but used only 67.  Nearly all of the models are architectural or structural.  I figure the best way to show most of them is to show the level in the game engine.   A few models are repeated in some areas and many of those have 3 different sets of texture maps to reduce repeated patterns.

The aliens in this story are larger than humans, standing about 9 feet tall.  The environment is scaled to them, which the holding pods large enough to fit humans.

All images are screenshots in UDK.
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The level starts on a ramp behind warehouse doors.  The doors will open a littl
when you approach them, but not enough to get out of the level.


The back wall and florescent were late additions.  They are the last things I textured for the level, and after texturing so many models and seeing them in UDK, I had the chance to stop and think about it and improve the textures for these two models.  Baked lighting all around.


Close up of the light fixture.  Greatly improved transparencies, which I changed throughout the level
(but I have not posted new screenshots of those changes).



The other end is a door to a "restricted area", so of course you have to go through it.



The door opens with a touch trigger into the facility's "Waiting Room".



Inside the Waiting Room.



The large doors open and close on a trigger.  This view is coming from the other side.



 After the Waiting Room is the Sanitation Hall with pod
into whichpeople and animals are placed for cleaning.



Floors are glass.  You can see glimpses of the Stasis Hallway below.



 Closer look at a Sanitation Pod and Wall Unit.  There are several models here
and all have 3 variations of texture sets.



Detail of the double pane glass of a Sanitation Pod - the body prints are on the inside pane.
You can almost make out the strapping contraption inside the pot.  This texture is 1 of 3 variations.



Before leaving the hallway, there is a window overlooking the Destruction Hallway, which specimens are kept and bodies are discarded into the nearby Destruction Room.



At the end of the Sanitation Hall is a set of doors that slide up on either side of the hall. They open into a Front Observation Room.  The doors have double paned glass in their centers and bars of light within.

EDIT: This room has issues with the normals - no light is reflected in here.



 You exit out of this sliding door and you enter the Data Room (below).   This model is a simple rectangle with painted normals for the details.



The Data Room has a glass ceiling (can't seem to get the transparency right) and a series of buttresses.
The glass windows overlook that Experimentation Area in the center of the complex.

EDIT: I improved the ceiling glass and added some animated light effects that shimmer across the entire roof.



The room curves around a 3/4 of a circle.


 There is a lift near the end of the level and a balcony area.



The balcony overlooks a storage area and at the end, it looks into the Destruction Room.

EDIT:  I added an animated force field effect on the glass panes.



Detail of the balcony posts.  The use some force technology to hold up the panes of glass.



The  glass is more successful here.  He reflects light at certain angles and is transparent at others.
The Destruction Room is barely visible through the right pane.



Control panel at the lift.  Again, the aliens are taller than humans.



View of the lift from the bottom floor as the lift comes down.


Lift shaft.




Two view of the Storage Area that is to the right of the lift.



Leaving the lift, you walk into the main Experimentation Room.  There are some alien looking things in the center of the room.  The ceiling is glass with a spire suspended in the middle.
The rings would be turning and humming, of course.

EDIT: I changed the lighting in here and animated the lights on the walls, towers, rings, and the bottom of the spire at the center of the roof.



A better look at the pillars along the Storage Room wall.  There is glass between these pillars.



The alien machines from a different angle.



Off to one side of this room is the Stasis Hall, which is directly underneath
the Sanitation Hall at the start of the level.


Sanitation Hall above through the glass.  All the vents and panels are painted normals.

EDIT: Improved this glass to show grunge on it.


 Close up of a Stasis Pod and Wall Unit.  There is glass on the dark area of the pod.

EDIT:  Added animated light effects to the glass parts.


At the end of this hall are 3 tanks that hold the chemical which keeps the contains of the pods in stasis.
The back wall and floor area are complete normal mapped.

EDIT: Amped up the emmissive areas and grunged up the glass.


Finally, off to one side is a set of doors that open into the Destruction Hall.



Glass separates the player from the Destruction Room.

EDIT:  Added animated force field to the glass.


A better view of the Destruction Room, through the glass on the balcony above.  The lighted areas across the room at the glass portals in the Destruction Hallway.