10.18.2011

Level Design in UDK: Early development of start of level

The start of the level is blocked out and some of the Kismet is put together.  There is still some lighting and texture to do, as well as polish the main puzzle in the area.

The player is in a bunker and there is a cave in.  The player must find a way out by putting out a fire.

The main goals of this area are:
  • to trigger the spawning of dynamic rigid bodies and emitters
  • destroy all spawned objects when leaving the area
  • dynamically destroy a kill zone (around fire)
  • go through different post processing volumes




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