8.19.2011

GAD 301: Alien Abduction Facility - 3D Models



Entry Ramp

The Entry Ramp is a short ramp that connects the human building facade to the alien facility within.  There will also be a door in the door frame.


Entry Ramp



Transition / Waiting Room and the Strong Doors

There are 3 models here: the waiting room and two large doors designed to slide apart.


Transition / Waiting Room


The Transition Room has a specular pattern effect in the texture.  There are hand and body prints on the floor, particularly near the large doors where conscious abductees are eventually forced into the facility.


Strong Doors


The Strong Doors separate the outside world from the inside of the alien facility.  In texturing the two doors separately, I was not able to match the diffuse, normal and specular maps.  I have since improved my process to match the textures (as seen in the models below), and I will re-texture the doors to match.



Sanitation Hallway

This area is made up of 6 models: the Sanitation Entry Wall, the pod, the wall that holds the pod (includes floor), the ceiling, and the glass in the pod and the glass on the floor.


Sanitation Hallway Entry



The follow models are modular and are repeated in the level.   I created 3 sets of textures for each mesh so that textures are less repetitive.


Sanitation Wall, Floor, and Ceiling (2 models)


The floor part of this model is also the ceiling of the hallway below it (bottom render image in the presentation board).  Also, the floor/ceiling area is partly glass, so the player can peek at the Stasis Hall below.  (Model for this area are not complete at this time so they have no texture information in the renders above.  The textures for the glass floor areas are not complete.)


Sanitation Pod


Like the sanitation wall and ceiling meshes, the pod mesh has 3 different sets of textures.  The textures for the glass mesh are not complete (maps are not shown).

If I have enough time during the project, I will add some bodies hanging in the pods.

2 comments:

  1. These models are awesome. Are you going to sell them or otherwise make them available for other people to use, or is it just your personal project?

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  2. At some point I may remake them for sale, but currently I am working on building up more work and improving skills.

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