8.15.2011

GAD301: Alien Abduction Facility - Specular Patterns in Textures

OVERVIEW

Thinking of ways to treat the visual transition from the "human" environment into the alien environment of the facility, I messed around with giving some interests to smooth metal textures.  I put a pattern onto the specular map of the "Transition Room", the first alien space experienced in the level.

RENDERS

The ramp going down into the Transition Room

 Render showing ceiling details - Ramp to the Transition Room.


 Render showing floor details - Ramp to the Transition Room (no door yet).

Specular pattern shown on the floor of the Transition Room.


The surfaces of the Transition Room have a specular pattern on it that is seen from certain angles.  Watch it in action in Maya.






SOME TEXTURE MAPS


 Diffuse map for the ramp room.


 Diffuse map for the Transition Room.

Specular Map showing the pattern in the Transition Room surfaces.


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